TY - JOUR
T1 - User-centered gesture development in TV viewing environment
AU - Wu, Huiyue
AU - Wang, Jianmin
AU - Zhang, Xiaolong (Luke)
N1 - Funding Information:
We thank the financial support from the National Natural Science Foundation of China, No. 61202344; the Fundamental Research Funds for the Central Universities, Sun Yat-Sen University, No. 1209119; Special Project on the Integration of Industry, Education and Research of Guangdong Province, No.2012B091000062; the Fundamental Research Funds for the Central Universities, Tongji University, No.0600219052, 0600219053. We would like to express our great appreciation to editor and reviewers.
Publisher Copyright:
© 2014, Springer Science+Business Media New York.
PY - 2016/1/1
Y1 - 2016/1/1
N2 - Recent advances in interaction technologies make it possible for people to use freehand gestures in such application domains as virtual reality, augmented reality, ubiquitous computing, and smart rooms. While some applications and systems have been developed to support gesture-based interaction, it is unclear what design processes these systems have adopted. Considering the diversity of freehand gestures and the lack of design guidance on gesture-based interaction, we believe that a clear and systematic design process can help to improve the quality of gesture-based interaction. In this paper, we report a study that applies a user-centered approach in the process of gesture development, including the requirement gathering and functionality definition, gesture elicitation, gesture design and usability evaluation. Our results show that these issues must be taken into consideration when designing freehand gesture interfaces. The involvement of actual users, especially in the environment in which they would use the final systems, often leads to improved user experience and user satisfaction. Finally, we highlight the implications of this work for the development of all gesture-based applications.
AB - Recent advances in interaction technologies make it possible for people to use freehand gestures in such application domains as virtual reality, augmented reality, ubiquitous computing, and smart rooms. While some applications and systems have been developed to support gesture-based interaction, it is unclear what design processes these systems have adopted. Considering the diversity of freehand gestures and the lack of design guidance on gesture-based interaction, we believe that a clear and systematic design process can help to improve the quality of gesture-based interaction. In this paper, we report a study that applies a user-centered approach in the process of gesture development, including the requirement gathering and functionality definition, gesture elicitation, gesture design and usability evaluation. Our results show that these issues must be taken into consideration when designing freehand gesture interfaces. The involvement of actual users, especially in the environment in which they would use the final systems, often leads to improved user experience and user satisfaction. Finally, we highlight the implications of this work for the development of all gesture-based applications.
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U2 - 10.1007/s11042-014-2323-5
DO - 10.1007/s11042-014-2323-5
M3 - Article
AN - SCOPUS:84955726038
SN - 1380-7501
VL - 75
SP - 733
EP - 760
JO - Multimedia Tools and Applications
JF - Multimedia Tools and Applications
IS - 2
ER -