TY - GEN
T1 - Validating social media data for automatic persona generation
AU - An, Jisun
AU - Kwak, Haewoon
AU - Jansen, Bernard J.
PY - 2016/7/2
Y1 - 2016/7/2
N2 - Using personas during interactive design has considerable potential for product and content development. Unfortunately, personas have typically been a fairly static technique. In this research, we validate an approach for creating personas in real time, based on analysis of actual social media data in an effort to automate the generation of personas. We validate that social media data can be implemented as an approach for automating generating personas in real time using actual YouTube social media data from a global media corporation that produces online digital content. Using the organization's YouTube channel, we collect demographic data, customer interactions, and topical interests, leveraging more than 188,000 subscriber profiles and more than 30 million user interactions. Then, we conduct statistical analysis on the social media data to determine whether the data could lead to the generation of valid personas based on statistically difference market segments. Findings show that customers can be segmented using product topics by gender and age based using social media data. However, our findings also show that the data is biased by the content created. The results offer insights into competitive marketing and product preferences for the consumers of the online digital content. Implications are that personas can be generated in real-time using social media data, instead of a time-consuming manual development process.
AB - Using personas during interactive design has considerable potential for product and content development. Unfortunately, personas have typically been a fairly static technique. In this research, we validate an approach for creating personas in real time, based on analysis of actual social media data in an effort to automate the generation of personas. We validate that social media data can be implemented as an approach for automating generating personas in real time using actual YouTube social media data from a global media corporation that produces online digital content. Using the organization's YouTube channel, we collect demographic data, customer interactions, and topical interests, leveraging more than 188,000 subscriber profiles and more than 30 million user interactions. Then, we conduct statistical analysis on the social media data to determine whether the data could lead to the generation of valid personas based on statistically difference market segments. Findings show that customers can be segmented using product topics by gender and age based using social media data. However, our findings also show that the data is biased by the content created. The results offer insights into competitive marketing and product preferences for the consumers of the online digital content. Implications are that personas can be generated in real-time using social media data, instead of a time-consuming manual development process.
UR - http://www.scopus.com/inward/record.url?scp=85019606840&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85019606840&partnerID=8YFLogxK
U2 - 10.1109/AICCSA.2016.7945816
DO - 10.1109/AICCSA.2016.7945816
M3 - Conference contribution
T3 - Proceedings of IEEE/ACS International Conference on Computer Systems and Applications, AICCSA
BT - 2016 IEEE/ACS 13th International Conference of Computer Systems and Applications, AICCSA 2016 - Proceedings
PB - IEEE Computer Society
T2 - 13th IEEE/ACS International Conference of Computer Systems and Applications, AICCSA 2016
Y2 - 29 November 2016 through 2 December 2016
ER -