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Virtual Reality Benchmark for Edge Caching Systems

Research output: Chapter in Book/Report/Conference proceedingConference contribution

Abstract

We introduce a Unity based benchmark for evaluating Virtual Reality (VR) delivery systems using edge-cloud caching. As VR applications and systems progress, the need to meet strict latency and Quality of Experience (QoE) requirements is increasingly evident. In the context of VR, traditional cloud architectures (e.g., remote AWS S3 for content delivery) often struggle to meet these demands, especially for users of the same application in different locations. With edge computing, resources are brought closer to users in efforts to reduce latency and improve QoEs. However, VR's dynamic nature, with changing fields of view (FoVs) and user synchronization requirements, creates various challenges for edge caching. We address the lack of suitable benchmarks and propose a framework that simulates multiuser VR scenarios while logging users' interaction with objects within their actual and predicted FoVs. The benchmark's activity log can then be played back through an edge cache to assess the resulting QoEs. This tool fills a gap by supporting research in the optimization of edge caching (and other edge-cloud functions) for VR streaming.

Original languageEnglish (US)
Title of host publicationProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
PublisherInstitute of Electrical and Electronics Engineers Inc.
Pages1256-1257
Number of pages2
ISBN (Electronic)9798331514846
DOIs
StatePublished - 2025
Event2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025 - Saint-Malo, France
Duration: Mar 8 2025Mar 12 2025

Publication series

NameProceedings - 2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025

Conference

Conference2025 IEEE Conference on Virtual Reality and 3D User Interfaces Abstracts and Workshops, VRW 2025
Country/TerritoryFrance
CitySaint-Malo
Period3/8/253/12/25

All Science Journal Classification (ASJC) codes

  • Media Technology
  • Computer Graphics and Computer-Aided Design
  • Computer Science Applications
  • Human-Computer Interaction

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