TY - JOUR
T1 - Virtual reality for geospatial education
T2 - immersive technologies enhance sense of embodiment
AU - M. Bagher, Mahda
AU - Sajjadi, Pejman
AU - Wallgrün, Jan Oliver
AU - LaFemina, Peter
AU - Klippel, Alexander
N1 - Publisher Copyright:
© 2022 Cartography and Geographic Information Society.
PY - 2023
Y1 - 2023
N2 - This article focuses on the role of embodiment in learning spatial phenomena in virtual reality in the context of geospatial education. We conducted an empirical study on the geovisualization of global earthquake locations in immersive VR and desktop VR. We asked students to visualize cross-sections of the geometry of earthquake locations in subduction zones and answer pre- and post-experience questions. The degree of the sense of embodiment in immersive VR versus desktop VR was researched. We defined the sense of embodiment based on two embodied affordances: (1) embodied relative reference frame and (2) bodily engagement. We found that immersive VR has a significantly higher sense of embodiment than desktop VR. Additionally, students showed a significantly higher level of reflective thinking in immersive VR. In terms of learning performance, students significantly gained knowledge in both conditions when comparing their pre- and post-knowledge. However, we could not find any significant difference between immersive and desktop VR. The lower level of embodiment in desktop VR seemed sufficient to improve students’ grades. These results encourage more research studies on the effect of the sense of embodiment on learning in the geospatial and earth sciences.
AB - This article focuses on the role of embodiment in learning spatial phenomena in virtual reality in the context of geospatial education. We conducted an empirical study on the geovisualization of global earthquake locations in immersive VR and desktop VR. We asked students to visualize cross-sections of the geometry of earthquake locations in subduction zones and answer pre- and post-experience questions. The degree of the sense of embodiment in immersive VR versus desktop VR was researched. We defined the sense of embodiment based on two embodied affordances: (1) embodied relative reference frame and (2) bodily engagement. We found that immersive VR has a significantly higher sense of embodiment than desktop VR. Additionally, students showed a significantly higher level of reflective thinking in immersive VR. In terms of learning performance, students significantly gained knowledge in both conditions when comparing their pre- and post-knowledge. However, we could not find any significant difference between immersive and desktop VR. The lower level of embodiment in desktop VR seemed sufficient to improve students’ grades. These results encourage more research studies on the effect of the sense of embodiment on learning in the geospatial and earth sciences.
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U2 - 10.1080/15230406.2022.2122569
DO - 10.1080/15230406.2022.2122569
M3 - Article
AN - SCOPUS:85142137578
SN - 1523-0406
VL - 50
SP - 233
EP - 248
JO - Cartography and Geographic Information Science
JF - Cartography and Geographic Information Science
IS - 3
ER -