VIRTUAL REALITY: HISTORY, APPLICATIONS, AND CHALLENGES FOR HUMAN FACTORS RESEARCH

Heather C. Lum, Lisa Jo Elliott, Faisal Aqlan, Richard Zhao

Research output: Contribution to journalConference articlepeer-review

11 Scopus citations

Abstract

Research into the viability of virtual reality (VR) systems goes back nearly five decades. Even so, Human Factors researchers utilizing this type of technology are by most estimates still relatively rare in the field. The following paper focuses on how virtual reality technology is evolving into a viable tool during the research process. A brief background followed by an overview of the major terminology relating to VR is followed by human factors related applications for use. The paper concludes by discussing how VR can be used in education and specific research being conducted to examine metacognitive skills for engineering students.

Original languageEnglish (US)
Pages (from-to)1263-1268
Number of pages6
JournalProceedings of the Human Factors and Ergonomics Society
Volume64
Issue number1
DOIs
StatePublished - 2020
Event64th International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2020 - Virtual, Online
Duration: Oct 5 2020Oct 9 2020

All Science Journal Classification (ASJC) codes

  • Human Factors and Ergonomics

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