Abstract
Research into the viability of virtual reality (VR) systems goes back nearly five decades. Even so, Human Factors researchers utilizing this type of technology are by most estimates still relatively rare in the field. The following paper focuses on how virtual reality technology is evolving into a viable tool during the research process. A brief background followed by an overview of the major terminology relating to VR is followed by human factors related applications for use. The paper concludes by discussing how VR can be used in education and specific research being conducted to examine metacognitive skills for engineering students.
Original language | English (US) |
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Pages (from-to) | 1263-1268 |
Number of pages | 6 |
Journal | Proceedings of the Human Factors and Ergonomics Society |
Volume | 64 |
Issue number | 1 |
DOIs | |
State | Published - 2020 |
Event | 64th International Annual Meeting of the Human Factors and Ergonomics Society, HFES 2020 - Virtual, Online Duration: Oct 5 2020 → Oct 9 2020 |
All Science Journal Classification (ASJC) codes
- Human Factors and Ergonomics