TY - JOUR
T1 - Virtual technology to support student engagement and collaboration in online engineering courses
AU - Avanzato, Robert Louis
PY - 2018/10/1
Y1 - 2018/10/1
N2 - This study evaluated the use of Terf® virtual world technology to support student communication, collaboration, and engagement in an online undergraduate, sophomore-level computer engineering course in digital design and a computer science course. Virtual world technology provides a persistent 3D immersive environment in which students and faculty log into the platform with personalized avatars and enter customized virtual workspaces that support avatar navigation, text chat, voice communication, shared resources, and a webcam. Most importantly, the Terf® product allows student teams to work collaboratively on shared documents and images, facilitating team projects and improving student interaction and communication. The virtual collaboration tool also supported interaction with 3D models, virtual office hours, virtual lectures, and a team final project virtual poster session. Overall, the feedback from the students was positive and the students judged the tool as beneficial to improving student interaction, engagement and collaboration in the online courses.
AB - This study evaluated the use of Terf® virtual world technology to support student communication, collaboration, and engagement in an online undergraduate, sophomore-level computer engineering course in digital design and a computer science course. Virtual world technology provides a persistent 3D immersive environment in which students and faculty log into the platform with personalized avatars and enter customized virtual workspaces that support avatar navigation, text chat, voice communication, shared resources, and a webcam. Most importantly, the Terf® product allows student teams to work collaboratively on shared documents and images, facilitating team projects and improving student interaction and communication. The virtual collaboration tool also supported interaction with 3D models, virtual office hours, virtual lectures, and a team final project virtual poster session. Overall, the feedback from the students was positive and the students judged the tool as beneficial to improving student interaction, engagement and collaboration in the online courses.
UR - http://www.scopus.com/inward/record.url?scp=85058935867&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=85058935867&partnerID=8YFLogxK
M3 - Article
AN - SCOPUS:85058935867
SN - 1069-3769
VL - 9
JO - Computers in Education Journal
JF - Computers in Education Journal
IS - 4
ER -