Virtual worlds and fraud: Approaching cybersecurity in Massively Multiplayer Online Games

  • Jeffrey Bardzell
  • , Markus Jakobsson
  • , Shaowen Bardzell
  • , Tyler Pace
  • , Will Odom
  • , Aaron Houssian

Research output: Contribution to conferencePaperpeer-review

12 Scopus citations

Abstract

We survey known security vulnerabilities in Massively Multiplayer Online Games (MMOGs), and describe how these are used to cheat. While such abuse often is aimed at gaining an edge in the game, there is a recent trend of financial fraud in MMOGs. We review common types of online fraud (such as phishing and click-fraud) that we believe increasingly will migrate into the MMOG sphere. We refer to the resulting abuse as virtual fraud. By defining a visual classification of virtual fraud, we lay a foundation to future investigations of the problem. We also use our visual classification to describe some types of virtual fraud that we believe may become particularly threatening.

Original languageEnglish (US)
Pages742-751
Number of pages10
StatePublished - 2007
Event3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007 - Tokyo, Japan
Duration: Sep 24 2007Sep 28 2007

Conference

Conference3rd Digital Games Research Association International Conference: "Situated Play", DiGRA 2007
Country/TerritoryJapan
CityTokyo
Period9/24/079/28/07

All Science Journal Classification (ASJC) codes

  • Computer Graphics and Computer-Aided Design
  • Human-Computer Interaction
  • Software

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