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Virtual Worlds (Metaverse): From Skepticism, to Fear, to Immersive Opportunities

  • Paolo Faraboschi
  • , Eitan Frachtenberg
  • , Phil Laplante
  • , Dejan Milojicic
  • , Roberto Saracco

Research output: Contribution to specialist publicationArticle

Abstract

The advancement of human-computer interfaces and computational power enables the creation of believable virtual worlds. These were once limited to the gaming community but are now used for business purposes, including industrial applications, health, education.

Original languageEnglish (US)
Pages100-106
Number of pages7
Volume55
No10
Specialist publicationComputer
DOIs
StatePublished - Oct 1 2022

UN SDGs

This output contributes to the following UN Sustainable Development Goals (SDGs)

  1. SDG 3 - Good Health and Well-being
    SDG 3 Good Health and Well-being

All Science Journal Classification (ASJC) codes

  • General Computer Science

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