Wireless mesh networking games

A. Das, A. Neishaboori, G. Kesidis

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

We address the coverage range extension of Wireless Mesh Networks (WMNs) by motivating traffic relaying by in-range network subscribers. Two different game models for non-cooperative users are discussed: a primary market model in which all in-range and out-of-range customers subscribe to one provider, and a primary-secondary market model in which some in-range customers are secondary providers and sell resources to out-of-range users. For the first market type, the relays may engage in packet-dropping for their own throughput gain, but we justify why this would likely not occur in the second market type. In both market models, we analyze the dynamics of the price charged by each provider and the traffic demanded by each subscriber. Additionally, we discuss possible options for underlying MAC protocols that are suitable for the games in play. We use an ALOHA-based framework to study the dynamics of the primary market, and an OFDMA-based framework to study the dynamics of the primary-secondary market. Lastly, we provide a simulation study for each model.

Original languageEnglish (US)
Title of host publicationProceedings of the 2009 International Conference on Game Theory for Networks, GameNets '09
Pages565-574
Number of pages10
DOIs
StatePublished - 2009
Event2009 International Conference on Game Theory for Networks, GameNets '09 - Istanbul, Turkey
Duration: May 13 2009May 15 2009

Publication series

NameProceedings of the 2009 International Conference on Game Theory for Networks, GameNets '09

Other

Other2009 International Conference on Game Theory for Networks, GameNets '09
Country/TerritoryTurkey
CityIstanbul
Period5/13/095/15/09

All Science Journal Classification (ASJC) codes

  • Computer Networks and Communications
  • Computer Vision and Pattern Recognition

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