TY - GEN
T1 - World of Warcraft as a global artifact
AU - Bardzell, Jeffrey
AU - Bardzell, Shaowen
AU - Nardi, Bonnie
N1 - Copyright:
Copyright 2011 Elsevier B.V., All rights reserved.
PY - 2011
Y1 - 2011
N2 - The goal of the panel is to engage a group of distinguished scholars from the social sciences and humanities to consider how World of Warcraft, as a virtual world and as a sociotechnical system, creates and sustains a global community, as well as the nature of that community. Panelists will discuss the interlocking human and technical agencies at play in World of War-craft, the complex social ecology that has evolved around the game, and research strategies that scale to a world of 12 million players.
AB - The goal of the panel is to engage a group of distinguished scholars from the social sciences and humanities to consider how World of Warcraft, as a virtual world and as a sociotechnical system, creates and sustains a global community, as well as the nature of that community. Panelists will discuss the interlocking human and technical agencies at play in World of War-craft, the complex social ecology that has evolved around the game, and research strategies that scale to a world of 12 million players.
UR - http://www.scopus.com/inward/record.url?scp=79957944767&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=79957944767&partnerID=8YFLogxK
U2 - 10.1145/1979742.1979485
DO - 10.1145/1979742.1979485
M3 - Conference contribution
AN - SCOPUS:79957944767
SN - 9781450302289
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 169
EP - 172
BT - CHI EA 2011 - 29th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts
PB - Association for Computing Machinery
ER -