World of Warcraft as a global artifact

Jeffrey Bardzell, Shaowen Bardzell, Bonnie Nardi

Research output: Chapter in Book/Report/Conference proceedingConference contribution

1 Scopus citations

Abstract

The goal of the panel is to engage a group of distinguished scholars from the social sciences and humanities to consider how World of Warcraft, as a virtual world and as a sociotechnical system, creates and sustains a global community, as well as the nature of that community. Panelists will discuss the interlocking human and technical agencies at play in World of War-craft, the complex social ecology that has evolved around the game, and research strategies that scale to a world of 12 million players.

Original languageEnglish (US)
Title of host publicationCHI EA 2011 - 29th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings and Extended Abstracts
PublisherAssociation for Computing Machinery
Pages169-172
Number of pages4
ISBN (Print)9781450302289
DOIs
StatePublished - 2011

Publication series

NameConference on Human Factors in Computing Systems - Proceedings

All Science Journal Classification (ASJC) codes

  • Software
  • Human-Computer Interaction
  • Computer Graphics and Computer-Aided Design

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