TY - GEN
T1 - Worlds of information
T2 - 28th Annual CHI Conference on Human Factors in Computing Systems, CHI 2010
AU - Jacucci, Giulio
AU - Morrison, Ann
AU - Richard, Gabriela T.
AU - Kleimola, Jari
AU - Peltonen, Peter
AU - Parisi, Lorenza
AU - Laitinen, Toni
PY - 2010
Y1 - 2010
N2 - In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we present Worlds of Information, a multi-touch application featuring 3D Worlds, which provide access to different content. These 3D widgets gradually unfold and allow for temporal navigation of multimedia in parallel, while also providing a 2D plane where media can be shared. We report on a field trial at an exhibition using questionnaires and video ethnography. We studied engagement through questions adapted from Flow, Presence and Intrinsic Motivation questionnaires, which showed that users, overall, had a positive and social experience with the installation. The worlds effectively invited multiple users and provided for parallel interaction. While functionality was discovered gradually through social learning, the study demonstrates the challenges of designing multi-touch applications for walk-up-and-use displays.
AB - In designing for engagement at a public multi-touch installation, we identified supporting multiple users and allowing for gradual discovery as challenges. In this paper, we present Worlds of Information, a multi-touch application featuring 3D Worlds, which provide access to different content. These 3D widgets gradually unfold and allow for temporal navigation of multimedia in parallel, while also providing a 2D plane where media can be shared. We report on a field trial at an exhibition using questionnaires and video ethnography. We studied engagement through questions adapted from Flow, Presence and Intrinsic Motivation questionnaires, which showed that users, overall, had a positive and social experience with the installation. The worlds effectively invited multiple users and provided for parallel interaction. While functionality was discovered gradually through social learning, the study demonstrates the challenges of designing multi-touch applications for walk-up-and-use displays.
UR - http://www.scopus.com/inward/record.url?scp=77953989608&partnerID=8YFLogxK
UR - http://www.scopus.com/inward/citedby.url?scp=77953989608&partnerID=8YFLogxK
U2 - 10.1145/1753326.1753669
DO - 10.1145/1753326.1753669
M3 - Conference contribution
AN - SCOPUS:77953989608
SN - 9781605589299
T3 - Conference on Human Factors in Computing Systems - Proceedings
SP - 2267
EP - 2276
BT - CHI 2010 - The 28th Annual CHI Conference on Human Factors in Computing Systems, Conference Proceedings
Y2 - 10 April 2010 through 15 April 2010
ER -